From book 1:
An ordinary Russian guy, Sergei picks a fight in his neighborhood, defending a little boy. Problem is, the guy he's just defeated vanishes into thin air, leaving Sergei to discover he now possesses the ability to turn time around. On top of that, Sergei can now travel between worlds. He acquires mysterious new skills and abilities. And he discovers there're many others just like him in our world. Sergei finds his own place in the secret community of the Seekers - creatures with superpowers. He even teams up with a few of his new buddies, planning to strike gold in one of the neighboring worlds. Sergei has no idea that his every step is being watched. He's being shadowed by the Darkest One - one of the oldest Seekers around who'll know no peace until he gets hold of some of Sergei's unique abilities.
From book 1:
This is a sequel to Dem Mikhailov’s cult LitRPG saga Clan Dominance: The Sleepless Ones!
Hi, my name’s Max and I’m one of the Selected.
What’s the first thing that pops into your head when you read those words? A great hero, chosen from among all the billions of people on Earth? A lucky man who has ended up on an unknown world and gained superpowers? An explorer of new worlds who has discovered his destiny?
Well, that’s all true, but there is one but... Actually, if I’m honest, there are a whole load of buts. And there are rules. And the first rule of the Selected is:
“Try not to die. It is expensive and impractical.”
In the twenty-second century, humankind established contact with alien civilizations. The average person saw little change.
Our galactic neighbors had no interest in our minerals, nor in settling here, or in anything else for that matter. In the vastness of space, Earth was not unique. It was one of untellable millions. It was a sad realization that our Solar System, sitting in the backwaters of the galaxy, was of little to no value and held no consequence for anyone.
Earth bumbled on alone, and hardly anyone saw true extraterrestrials.
Ultimately, it would not be aliens coming to us. It would be the other way around.
A few of us did make it out there. I was one of them.
I am the first of my kind.
From Book 1: The days when people played for entertainment have passed. Welcome to the future. The virtual world of Adam Online is a place where humanity lives. The former champion has returned to the game to find the Mentors — systems of artificial intelligence that bestow digital immortality on humans.
But do they truly work for the benefit of mankind? To learn the truth and reach the Mentors who inhabit places undiscovered, the hero must begin from level zero.
LitRPG meets pirate adventure!
The Caribbean is a virtual world based on the Golden Age of piracy. The ring of steel, peal of cannons, clinking of coins and creaking of masts... Here players can build colonies, explore tropical islands or take to the high seas in pursuit of foes. Others, though, opt for pirate factions, stealing everything they can get their hands on. But now, all clans are building up forces in anticipation of a major tournament called "Henry Morgan's Fort."
That very reason is what leads a pirate clan to recruit Vadim through an old acquaintance. In the game, he chooses the name Rudra, and his future clanmates help him grind, level up and even become captain of a brig. He is then tasked with training a crew worthy of official membership in the strongest buccaneer clan to sail the Caribbean Sea.
But Rudra's headstrong temperament and an unusual quest cause a change of plans.
Rudra will follow in the footsteps of such renowned pirates as l'Olonnais and Henry Morgan. His adventures get him into all kinds of scrapes, introducing him to a daring pirate woman named Anneli, and putting him at odds with a mighty Spanish clan also searching for l'Olonnais' treasure.
Before long, events take him to the island of Saona, where the most powerful pirate and Spanish clans come together for an epic maritime battle...!
A strange unyielding body that used to belong to Crown Prince George; a weird game you can't quit until your contract expires; a world teeming with powerful and very real enemies. The game in which your reputation and faction relationship are the only things that matter. Ruslan - a young ambitious gamer - agrees to these terms without hesitation. All that he knows is that he's been contracted to command a space fleet in a brand new game he knows nothing about. Objective: to survive for six months. He can't tell anyone about the swap. After having made some inevitable newb mistakes, Ruslan has to rethink his strategy, dropping traditional gaming conventions. Very soon Ruslan starts playing the part of the Crown Prince by his own rules. He replaces his quarrelsome Great House allies with sentient insects and chameleons; he even ignores the Prince's wife, preferring the company of a friendly droid and a young artless princess. The aristocratic Empire is in shock, scheming against Ruslan and even trying to bring him before the Royal court. Still, Ruslan can do very much what he wants as long as he does what he signed up for: lead his victorious Sector Eight Fleet to new triumphs.
From book 1:
In this world, everyone starts with no memory and no recollection of their past life. In this world, you have nothing — even your limbs are rented, and you'll have to pay up every day. In this world, you must complete tasks assign¬¬ed to you by the System or be fined and stripped of everything, including your arms and legs. In this world, you're under unrelenting supervision. But in dark corners hidden from the System's watchful eye, violence, brutality, and lawlessness abound.
In this world, you're assigned a number. You're a volitional Nullform. Now it's up to you to adapt to this reality and try to survive without ending up crippled. Just don't mess up, or you'll be wishing you were dead as you dig yourself deeper into an endless pit of debt. This world will not take pity on you. You'll have to work tirelessly to earn the right to live another day…
Read the first book in a new series from the author who brought you Clan Dominance: The Sleepless Ones.
An author who helped create the cult LitRPG genre.
An author who never ceases to amaze!
From book 1:
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you...
Few people risk going out onto the street at night. And absolutely no one goes back by the same route on which they came. But you're not likely to survive. Either some mysterious beast will devour you, or you'll lose your mind from the horrors you'll have had to endure. Ah, yes, and you'll also lose everything you brought with you. And your character, too. Want to try again? Shell out some cash for a new attempt. But you're a dead man walking all the same. Rorkh hears you praying for mercy. And it could give a damn. This city will eat you, guts and all. And it won't be anything special. So you still want to risk your life and your sanity? For the sake of a fortune in cash and universal respect? Go ahead, noob. Rorkh loves fresh meat!...
Arch is a mid-level player. He completes the usual simple quests and collects resources during the day, in order to somehow afford food and a place to live. Like all players, he dreams of making big money and the glory of the Nighthunt, but his fear is stronger than his ambitions. After all, this would mean going out for a night run, where the bet would be not only your character but also all the equipment you brought along. And battling the numerous monsters who crawled out at night? That wouldn't be easy either.
Rorkh is a game where a bullet in the head means your character is dead, regardless of their level or equipment. So in this game, where your personal skills are the most important thing, Arch, who for the first time has a decent character to work with, has decided to visit one of the top guilds for training, which is going to eat up practically all his savings.
Only thing is that the training includes a few night runs, crawling with monsters, cultists, and mystical beings. One mistake, and Arch will lose everything. And then his dreams of big money and glory will remain nothing more than dreams.
In order to avoid this, Arch has put together a team of students like himself, and has gone out on a night match with experienced players. The newbies have a simple task: cover the Guild's main strike force. A problem arises at the very outset, however, when this main strike force is practically annihilated by a group of monsters. Then it's a handful of noobs against hundreds of monsters, and a long way to go to reach any safe exit...