Is it easy to survive in the game world? You could say yes, if you didn’t know what the additional conditions were. They are unusual: it’s the real world in which you have lived all your life. The enemy, craving to destroy you. Your own class who couldn’t care less about you. Are you still sure that survival is easy? Then welcome to THE GAME! It will prove you wrong.
He has lost it all – his family, his health, his job. When life loses all meaning but revenge against your enemy, you can follow him even to another world from where you have no chance of returning. With nothing but uncertainty ahead.
Now he is a teenager who has been sold for debts to the school of Quan. The school is little different from a prison, and the hero’s status – from slavery.
There one is expected to work tirelessly and take tablets that cause addiction. Once you begin taking them, there is no escape from the place.
There are only two ways out – become a fighter and win a chance to achieve freedom by becoming a soldier of the Zhou family; or work to exhaustion until adulthood and be sent off to the silver mines, where few survive longer than three years.
Our hero’s body is weak, his status in the school low, and he has no friends. He would appear to be doomed, but the spirit of the one who finds himself in the boy’s body in pursuit of his enemy forces him to cling to life, to grow stronger and stronger instead of breaking. His memory cannot give him a complete answer as to who he is and what was in his past. But his recollection steadily returns, and his weak body is ready to grow strong through training with his teacher and through the abilities of the Chosen One. He is ready to challenge those who want to break him.
Now he is called Lei, which means Thunder. And he intends to rumble so loud that the one he seeks will hear him.
Martial arts, superpowers and a hero’s story of growth. The first of five books of an exciting progression fantasy tale in wuxia style. Read this new series, already a bestseller in Russia, now in English too!
From book 1:
A strange, foreign world. Mysterious judges with capricious rules. Thousands of gamers find themselves split into factions and pitted against each other at the whim of an unknown higher power, with no idea how they got there or why they were chosen. Dying in this world hurts, but it's not the end: dead players always respawn to fight again.
Echo, with his extensive knowledge of fighting, armor, and weapons, has all the makings of a great leader. The ragtag recruits fighting for him under the less-than-threatening name "Society of Pinprick Enthusiasts" become the bane of the opposing factions, sowing terror in their wake. But this game won't be won in straightforward skirmishes. The squad will have to forge pacts with their own faction, the judges, and even their enemies. Each day brings new twists, new rules, and new ways to play, and a step that seemed to be in the right direction might suddenly become a fatal mistake.
Brute force and bravado won't be enough for Echo to carve his way to the top and stay there. He will have to lead his squad through mistakes, good fortune, victory, and defeat in his quest to secure his position.
The two-part epic Small Unit Tactics has a massive fanbase in Russia, and these novels were in many ways forerunners to some of the most famous Russian LitRPG cycles. Departing from the genre standard, there are no system messages or stat sheets here. Instead, the author uses an artistic touch to illustrate the characters' growth as they level up and improve their skills, which undeniably sets these books apart. We are pleased to present them for the first time in English.
Thousands of cycles ago, those like him were called the Twice-Born. They had changed bodies countless times — he can't even remember how many he's had before this one.
Thousands of cycles ago, they defied Eternity, whose cowardly wiles had ruined the grand design of Unity's creators. They fought the Skythrone, turning their names into terrifying legends. Death could barely touch them, and even if it did, they met their end with joy and a smile on their lips, for each sacrifice brought closer the day when He would return to Unity, rebuilding himself from the pitiful shards of their souls.
Thousands of cycles ago, Eternity unraveled their plan, and they lost.
An Earther from a sky ark freed him and helped him get a body. This life became his third, and the man once known as the White Devil took a new name for it.
Now he is called Flamelike.
And Unity will have no choice but to remember his name.
From book 1:
Reality is cruel. The rising level of technological development has led to a rising level of unemployment. They're laying off everybody, from teachers to technical servicemen. What's the point of holding onto a person if they can be replaced by an advanced mechanism?
But what are the people to do? How are they to live? Where are they to get money from? There is only one answer – Barliona. The official government project is gathering steam, luring more and more people into its net. Who knows how people will behave when they lose everything?
Brody West is one such person. Unlike most, he doesn't lose heart. A professional project manager with thirty years in the business simply cannot do that. He has a goal, and a clear understanding of how to achieve it. Nobody can get in his way – not the new class, not the strange friend, and not the unexpected foes.
From book 1:
When our protagonist Andrei discovers that his girlfriend has cheated on him, he finds himself with an unexpected choice to make: a quick death, or a new life in another world he knows absolutely nothing about. Andrei chooses life, and sets off alongside his pet, a ginger cat with a limp, for a primeval world fraught with danger. The trouble is… who is whose pet becomes entirely unclear; the man’s consciousness is split between both creatures, and the little cat gets a far greater share of intelligence and wit than his hulking master. What do you do as a weak little kitty? Abandon the clumsy human who always seems to get into trouble, go in search of a new master? Or protect your human body in the hope of one day returning to it?
From book 1:
There are whole anthologies of stories out there about what humankind does when a game enters their world. But what about when they’re living in one where a game arrived thousands of years before? What if they’re the survivors of a bloody struggle, having fought for and earned their place on the planet?
Tailyn Vlashich was a young nobody far away from all those grander issues. All he cared about was one thing: making his way through a harsh world where the emperor, evil foes, and an impartial god held sway. And the god, of course, demanded nothing less than that all things were done in accordance with its divine will.
From book 1:
The body of young paralyzed Luca, a boy killed by cruel bullies, becomes home to an interdimensional traveler. This is the ninety ninth world for this traveler who has spent an entire life in each of his previous worlds. And now he is out of lives, his previous misdeeds leaving him with a negative balance of points and preventing him from reincarnating anew. Once he realizes that he must spend his final life in a poverty-stricken family in a backward world, he awakens the consciousness of the deceased Luca and ends his own physical existence, leaving all his abilities to his heir.
One such ability is the use of the Wheel. Every traveler can spend points to spin the Wheel and gain a special talent, a superpower, or... a deadly illness. Luca spins the Wheel and gains the superpower of metamorphosis. Now he can regenerate, recover from deadly wounds and even take on the shape of other beings. The young man takes on the form of the Emperor: to avoid death, help his family and, finally, to bring order to the Empire!
Alex is one of us. An office rat during daytime, he spends sleepless nights playing his favorite MMO game: a familiar, predictable world which is about to collapse. A new virtual universe arrives to replace it, aggressively devouring all others: the Crystal Sphere.
Alex gets involved in testing new technologies which promise to revolutionize gaming. Fitted out with a neuroimplant which provides a 100% authenticity of experience, he has to survive in the Crystal Sphere against all odds. What is he turning into? Will he become yet another expendable test subject - or the first player to transcend reality?
From book 1:
Dear Readers,
We’re relaunching this LitRPG series by Roman Prokofiev - or rather, we’re relaunching Book One. Some of you might have already read its previous version released a while ago by another publisher under the title Cat’s Game. The author has completely reworked the book’s first chapters; he’s also already completed Book Two of the series, fully intending to keep the story going. And we fully intend to release the whole series in English.
Rogue Merchant is a classic might-and-magic-style LitRPG series with the elements of manapunk. It’s set in the Sphere of the Worlds: a worldwide multiverse comprised of hundreds of worlds, from horrible Infernos ruled by Demon Lords to mechanical worlds inhabited by sentient constructs, and gigantic markets that have sprouted at the crossroads of trade routes.
Players use astral ships to travel between worlds, otherwise they have to venture into the perilous underground tunnels of the Endless Paths. Dozens of powerful clans share this delicious pie, scheming or waging wars against each other.
The series’ main character is Cat, a wannabe merchant who specializes in procuring in-game valuables to sell them for real money. He is a Free Merchant, which is both his character’s class and his playing style - as well as his preferred problem-solving method. Cat is a cunning trickster who wriggles his way out of trouble thanks to his quick wit and his trading talents. His credo is, “Anyone can be bought provided the price is right”.
Cat starts from scratch, using every opportunity to advance his plans. This book is the story of a common trader’s rise to greatness until he becomes the world’s new legend, the most famous merchant in the entire Sphere of the Worlds.
The series focuses on the economics of a game world, including various trade methods such as regular and auction trading, as well as social and political interactions between clans and players. Plenty of intrigue and espionage, betrayal, trade wars, besieged castles and epic air battles of flying ships - all this has already made the fantastical universe of Rogue Merchant popular with thousands of Russian readers.
Now it’s your turn to enjoy it.