The Planet Paradise has been destroyed. Essentium, a component crucial for Subspace flight, has become unavailable. The Empire is falling apart.
Anton Noname, an Imperial Academy cadet, finds himself stuck on a rebel planet. Their commander has transformed into a Demon, their space trooper dropship plummeted into the ocean, and on top of everything, the same planet is being afflicted by a Chaos incursion.
Anton must find some way to wriggle out of this bind, for he has a dream — to become Emperor!
Have you ever watched someone’s pride go up in flames? I have. It happened on the day your children screamed for help, and the only one to come to their aid was the one you had humiliated and cast out. I saved humanity. The same humanity that had betrayed me. Then I was an outcast again…
The years have passed. I don’t expect gratitude, and I don’t offer forgiveness. I just don’t need you anymore. I am the Drone Lord. It is me who decides my fate – not gods, not people, not anybody except me.
Memory is my voice, rage is my fuel, and an army of steel is my weapon.
A new world. A new body.
I’m alone, but I’m not lonely.
Hey, wait! How come they know my name?!
Death had only ever been a small misunderstanding for the high mage. After his seventh reincarnation, he’d begun thinking of it differently, viewing it as nothing more than a slight hiccup in his plans.
But he’d forgotten one thing: when those plans get in the way of those higher up the ladder, punishment is soon to follow. And one more death brought faint consolation.
Sent to another world, he found himself in a stranger’s body, though the worst part was that he was left with only the memories he’d built since his previous reincarnation. All the mage had learned before that point was gone. Finding himself in that challenging situation, his dilemma was between carving out his place in the sun and throwing up his hands in despair.
But giving in wasn’t an option for Leg Ondo. The Brown Bear clan brooked no cowards. If fighting was the way to go, it was a fight to the death, to the last drop of blood. Most importantly, the new world needed to be explored and understood, the local iteration of magic in particular. Let nobody ever say that the youngest of the Bears was unworthy!
From book 1:
In a world ruled by the Great System, in a small town located in a down and out barony, a boy was born "nulled." Ugly and disabled, he is secretly scorned by neighbors and acquaintances. Everyone around him is sure the evil spirit Bug is playing a trick on him.
When Eric turns fourteen, his parents die and he is left alone with this harsh world, his level zero and his characteristics nil.
To make matters worse, he is saddled with a large debt accumulated by his parents, and has no choice but to work it off in the mines of the Crooked Mountains.
What is someone capable of when they have a dream? There’s only one right answer: anything! They can overcome themselves, their family’s desires, countless obstacles, and turn fantasy into reality.
Kael Ardan had such a dream. He dreamed of space travel. He wanted to fly among the stars, explore new worlds, and uncover the mysteries of the past.
Kael stopped at nothing for his dream, and fate granted him a chance. The heir to a wealthy farming family became the bearer of ancient intelligence that opened the doors to space travel. Only one question remained: how can he survive where survival is impossible?
At fourteen I was crowned champion of the VR Gladiator Games. By eighteen I was unloading junk at a warehouse without a penny to my name. Girls used to chase me. Now they wrinkle their noses in disgust. Life has given me a chance to make a comeback. But in this game, it’s either triumph or perish!
From book 1:
At thirty years old, Phil is an unemployed gamer who struggles to make ends meet. His only source of income is freelance writing (when he feels inspired enough to add another article to his less-than-popular blog). His wife has just walked out on him, leaving him without money, purpose, or food in the fridge.
On the day his wife dumps him, Phil receives a mysterious piece of wetware. A game interface seems to have been implanted in his brain which allows him to see the world through the eyes of an RPG player.
Now that Phil discovers his real-life stats, he can see they’re far below average. With 4 pt. Agility, 6 pt. Strength and 3 pt. Stamina, his most advanced life skill is predictably gaming.
Luckily, real-life stats can be leveled up just like virtual ones. But will it help Phil get his wife back? Can he stop being such a couch potato? Would the new game help him become fitter? Or more successful? Can his gaming skills finally come in handy in real life?
Last but not least, can he find out who could have uploaded the mysterious game to his brain? And how is he supposed to deal with this unknown but apparently omnipotent force?
Twelve players set off through the online world of Galaktogon, lured by the game owners' promise of an enormous payoff. The question is, who will survive to tell the tale? Which of the twelve is a potential hero - or a traitor in the making? Which of them will defend the weak and who will become the ultimate evil overlord?
A knight or a coward? Each of the twelve will have to choose his or her path. Each will keep a poker face. But if the billion-pound prize calls your name, you can't conceal your choice. And you will do everything to lay your hands on it.
From book 1:
Yesterday Altai was a war hero. Today he is a prisoner who chose exile to Rhapsody instead of death. This planet, the Range, knows no mercy. Here, thousands of prisoners fight each other for a place under the strange, cold sun. Here, the leftover alien biomechanisms and out-of-control Terran war machines roam in the ruins, and human life is measured in virtual experience that can be exchanged for armor and implants.
Surviving in the Limbo slaughterhouse, upgrading to the tenth level and getting into the Green Zone is all any dead man can hope for. Except not everyone succeeds. Altai will have to make a lot of effort just to take a breather, and remaining high in the audience’s favor is something worth striving for. After all, the Range, among other things, is the most popular reality show, one of the few where everything is real, and death...death only raises the ratings.
From book 1:
"Arktania" is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms and mechanical golems are a part of everyday life.
Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders,” and Elenia, the goddess of fate, sends him on an epic quest. But he quickly comes to understand that it's not just his stats as a gamer that are at stake here, but his real life. The virtual goddess turns out to be capable of affecting the real world in order to force Andrew to complete her assignments within the game.
Now Andrew's going to have to turn Arktania upside-down in his quest for five ancient swords. But the "Loner" curse means that he won't have anyone to rely on but himself.